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Dragon Age executive producer Mark Darrah says obsession with photorealism is dragging blockbuster games down, but making opportunities for indies.
BioWare veteran Mark Darrah has some advice for developers navigating a potential delay, and he reckons it's better to rip off the band-aid with one big delay rather than continually move dates ...
The microtransactions and Free-To-Play markets will inevitably collapse, reckons Mark Darrah a former developer at BioWare who spent over two decades with the RPG maestros and played a key role in ...
Executive producer on 'Dragon Age' Mark Darrah, who left BioWare in 2020, has talked about the term "BioWare magic" and what it really means.
Mark Darrah spent nearly a quarter century at BioWare in a career that saw him rise from a programmer on Baldur's Gate to the executive producer of the Dragon Age series. He left the studio at the ...
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Dragon Age and Anthem producer says live-service games can ... - MSNFormer BioWare executive Mark Darrah, who was a longtime producer on the Dragon Age series and Anthem, says that so many live-service games have suffered the same doomed fate as his exo-suitted ...
Mark Darrah, former BioWare executive producer and director for much of the Dragon Age series, says the studio's upcoming Dragon Age: The Veilguard is the best of the bunch.
Mark Darrah, the Dragon Age series executive producer, has gone on record to say that video game piracy is misunderstood on both sides. In a new video called “You Are Wrong About Videogame ...
Darrah, meanwhile, was an executive producer on the Dragon Age franchise. BioWare Austin Studio Director Christian Dailey, who was with Blizzard previously, will take over for Darrah.
Anthem executive producer Mark Darrah talked to us about BioWare's upcoming Destiny-like last month at E3. More recently, he's continued to answer questions about the game on Twitter, snapping off ...
Darrah is circling around one of the toughest ideas to communicate in video games: Feel. Without picking up a controller and playing the thing, there's no way to gauge it.
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