While Microsoft's DirectX 12 may have been the first low-level API to appear on PC (excepting AMD's proprietary Mantle API), its arch-rival Vulkan is potentially more interesting. Vulkan promises to ...
Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. Instead of using Microsoft's DX12, Star Citizen will use ...
During an interview with WorldsFactory, Pisces Interactive, the developer behind Magicka 2 talked about DirectX 12. The studio said that DX12 will have large improvements over DX11, but teased that ...
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The most successful game in crowdfunding history is giving up on Microsoft’s DirectX graphics platform to go all-in on Vulkan. Cloud Imperium Games, the developers of Star Citizen, recently said on ...
Ghost Recon Breakpoint recently got its 2.0 update, bringing support for the Vulkan api to the game. Today Dominic tests this out, looking at Vulkan vs DX11 performance across a number of different ...
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