Before automobiles rolled off assembly lines, they were rare, expensive and out of reach for most Americans. That began to ...
GM's new virtual reality assembly center has already identified and fixed 494 issues without first touching a vehicle. GM has 'virtually' hosted six major build events this year with manufacturing ...
Mark Woeppel explains why many plants fall into a cycle of expediting and reactive decision-making, sharing examples of ...
Before computers and automation, cars were a lot harder to build, often requiring hard men and brute force to go from raw materials to cool '50s or '60s Chevys sitting on a dealership's lot. Back then ...